Development Update! What's coming soon!


Below is a summary of updates made on SubscribeStar!

Hello peeps! I've been knee deep in development bringing the game closer to full functionality.  While I do not have a build for you guys just yet, I did want to get you guys up to speed on development since I know some people don't pay attention to the other platforms like subscribestar where I make monthly updates. There is also the discord where you can see development changes roughly as they happen as there's a channel where every push to the repo is updated. 

So, all that said what's new.

Unity 6

Unity 6 brings AI support and more network features; see technology ...

0.5.3 is actually the last release pre-unity 6 the reason is quite a few things. Since then I've moved the project to the Preview version of Unity 6 and have been making adjustments since. The current version is 0.6.1, fitting :P.

Now besides the development benefits that are really just for me, what else does Unity 6 bring for you?

  • Lighting is now APV, which benefits character rendering a lot. It now takes a lot less work to have Naomi fit in the scenes lighting. Along with other dynamic objects. In the below image you can see Naomi receives lighting from the window and shadow from the darkness of the stairs rather than being seemingly uniformly and flatly lit like on the left side.  This alone has far reaching benefits. A minor side effect is some environment lighting is a little less detailed but the improved cohesion is worth it. 

  • Another benefit of APV is time of day transitions are now smooth! You will now see the sun/moon, sky color, and environment lighting transition smoothly to the correct phase of the day. Sadly reflection probes still update over one frame but this may be remedied in the future.
  • Unity STP! OA has always had a render scale slider which can help improve performance, now there is UNIVERSAL upscaler to help this slider keep the games quality! That means on PC, OSX, Linux, and Android you will now get a sharper image when using the resolution slider! (below images are the slider at 4k)

  • Improved VFX! While I'm not using these features yet due to the features currently being incompatible with mobile in the near future we'll see much more and better particle effects! there's a lot of neat things i've experimented with... cum effects, sweat on the skin, etc. The issue with mobile is some devices bizarrely don't support all the modern graphics features (in this case specifically compute) that should be in every phone for the last 5years+ at least. Some phone or GPU manufactures are just shit, and this causes Unity to avoid certain features on mobile. But it seems like they're pushing forward now.  
  • Other potential performance benefits, one feature I plan to use is GPU occlusion culling. The problem is certain old assets appear to be causing this to crash. We'll work it out in time. 

Do know as of this post Unity 6 is STILL in preview, but it does release officially on October 17th, this is when (after a break) I'll begin work on a release for itch. As I expect more issues to be ironed out, I've had to report many bugs using a preview version and deal with multiple issues. 

You can read about the trials and tribulations of this upgrade on SS.

New character models!

Meet Danni!

Our Apartment will be getting some additional character models for some scenes. NOTE: Our Apartment is about Naomi! Don't expect lewd of these characters in Our Apartment. THAT SAID! 

Our Apartments foundations have been designed to work with any character, the tools are largely made so games similar to Our Apartment can be made with other new characters. So, while this is a plan that won't be executed soon it is a goal to release projects beyond Naomi with similar gameplay but an entirely different profile for behavior (different buffs/debuffs, different stats, different behavior in general). 


The above character is Danni, the girl from the cafe. While her model is lewdable Our Apartment will likely not include any of that for her. But I may do something on the side from time to time. 

But otherwise you'll now see her in dialogue scenes!

Another new character is Alex!

This character is not currently planned to be in Our Apartment, she's been made ahead of time for one of those similar projects I mentioned. Due to things like her breast size for now she's intended to be exclusive to Subscribestar, I may attempt to release her project on itch but regardless of character details otherwise a boyish girl with small boobs often isn't allowed on a lot of sites. And Itch is very important, I don't want to risk issues here. But either way the character may be seen on sites like DLSite instead. 

 For more content specifically on these two characters check out SubscribeStar!

Progression!

Our Apartment has until now only been a partial game. But from the start it was intended to be a simulator of sorts with a daily progression based on stats and other things.

After the Unity 6 transition I shifted focus to finally thoroughly implementing the stats and progression elements of the game. This has far reaching impact and as such took the longest time of anything explained in this post so far.  The core work is completed but there's still more to do. 


Impact of stats

Keep in mind these have been implemented but are very unbalanced. They will be balanced over time. Implementation was much harder than adjusting the rates of leveling or the impact of stats will be.

DUE TO THESE CHANGES OLD SAVES MAY NOT WORK! The skip to act 4 has been updated to be compatible though.

  • Story progression is initially driven by "Trust" stat, the game generally gives this out for everything, so progression is steady.
  • When a stat levels up or levels down special dialogue events play depending on phase of the day
  • Not all stats are visible at the start, I don't think I have them accessible just yet, but you will buy items to reveal the rest of the stats (for now there is a cheat toggle in settings)
  • Naomi now has conditional outfits, the pool of outfits changes with story acts and items you buy. Namely "bundles", this will be expanded more with time.
  • Naomi's conditional outfits can also be determined by her stats, in Act 4 a hornier Naomi may wear more appealing clothing. This still needs more configuration tho.
  • In Act 4 some events are triggered with Naomi's stats, currently the "blow job training" event requires a certain horniness level to start.
  • Sex Sim is now strongly impacted by stats, affecting arousal increments, how much the player can cum, etc. and will affect more with time like dialogue options. This is not implemented to its potential yet. (the toggle in settings will reveal how sex sim values are impacted)
  • Certain stats are not able to be leveled up right now, but you may see them gain EXP. Stats like "Openness" are key to unlocking sex sim positions, etc.

Creating Challenge

What I've long had the goal of is Sex Sim being more of a challenge, hence the concept of limiting how much the player can cum. The general goal is cumming together with Naomi but various factors are in tended to make that a challenge. Also for the sake of progressing the game I want sessions to not be as long, more sessions so things can change and things to experiment. Different dialogue, different conclusion scenes, and other factors.

I don't intend to punish players, but instead I want there to be challenge in seeing different results. Along with making progression part of that.

Want a special conclusion scene of Naomi covered in cum? You need a fitness level and a low enough stress so you can cum enough to meet the conditions for such a scene to trigger.

Thats my goal.

For a while I'll include cheats in the settings menu to bypass things like this, but as the game gets closer to final (in terms of game loop) these cheats will not be available by default.

What's Next?

I haven't made an android build in Unity 6 yet so thats the next task, get the configuration issues of that out of the way. 

After that input has been a major issue,  some dislike the controls others would like the rotations to be inversed, etc. There's just a bunch of little things like that. 

These changes will likely come after the official Unity 6 release, so we'll do some testing there too (there's some new features added to that release aswell btw). Once these two tasks are done that will be the next itch release. 

Then we'll be back on implementing new animations and scenes/cinematics.  Cause generally at this point most core gameplay loop will be done, it's just a lot of visual stuff at this point (oh god all the store icons...). 

Conclusion

Sorry if I'm quiet here a good deal of the time, I spend most of my time just working on the game and my work life balance isn't great as it is so trying to respond to stuff all the time is difficult.

At least to me getting the game done is more important than addressing issues that will probably be fixed next release anyway. And even making posts like this here and on SS/Patreon takes hours to make sure everything I need to include gets included. 

I just hope people see development is progressing steadily, thanks to your support of the game here I can work on the game full time as I do, and hire the few people I can hire. 

Thanks for your support

~sacb0y

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Comments

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(+2)

i didnt know this game could be scarry

(+1)(-1)

Is there any chance of adding an option to tickle her?

I can only see a 0.5.3.a version. When do you upload new version?

(1 edit)

Something is wrong with itch or i misunderstand something?👉👈

Not yet, ironing out some issues. 

Oh, thanks for you reply.

(+3)

Thanks for the update @sacb0y! Some suggestions:

  • Exercise activity should have an impact on player Stamina. Currently the player seems to cum always prematurely. 
    • Increased Stamina should allow the player to cum later. 
    • High Stamina should allow Naomi to come multiple times (if not once) before the player.
    • Max Stamina should allow the player to hold out and cum at will, like in the Demo.
    • Exercising together should increase the likelihood of the player and Naomi cumming together.
  • Add positions that allow the player to use their hands / tongue to stimulate Naomi without exerting Stamina.
    • Add the ability to kiss to sustain Naomi's arousal if the player needs to recover or reserve Stamina.
    • Add the ability to kiss during positions to increase / sustain Naomi's arousal.
  • Days without sex should increase horniness if Trust is high
  • Consider penetration positions to be the reward after the player achieves a certain threshold of Trust in the Story. Before that only foreplay and grinding should be possible. This should increase the sense of reward for becoming more intimate with Naomi.
  • In the Story, make the first time sequence with Naomi interactive, like in the Demo, however some suggestions:
    • Do not introduce penetration at this time, only making out, foreplay. and grinding
    • As mentioned above, make penetration a milestone in the Story after a certain level of Trust is achieved.

Thanks for listening! Please let me know what you think of these ideas or if you have any questions.

This is actually really good ngl

  • As of now stamina is not the name of the stat but "endurance" and it now varies per character. Endurance increase the window of when you can cum. At the moment this stat is influenced by different stats like "Stress" and "Fitness"
  • Gropes have been lacking implementation, and i'm still working to solve it.
  • Horniness increase over time or with certain actions is already implemented in current dev builds.
  • Yes, most unlocking functionality is disabled, and probably will be for a bit longer. But this is planned. 
  • Hm, i'll have to think about this. It might make some sense for Act 3...
  • I don't know if i'll make the first night interactive, technically it is a milestone after a certain level of trust. 

When can we expect an EA release for Steam? Can we safely say we shouldn't expect anything till 2026? 

I'm really trying but it's up to when i get things done and the publisher, sorry.

Thanks for the reply. I'll just keep it on my wishlist then. 

lots of progress! Looks like there's some real intriguing stuff in the future, too!

Just make sure not to overwork yourself or risk your health too much. Stay safe out there!

Thanks!

(1 edit)

So we Will only have a limited time so we can cum? I don't know how I feel but I'll be open

The idea is to create scenarios for more varied conclusions, without the limit most players would only ever see one or two conclusion scenes, or engage in longer sessions rather than progress time which will be needed to unlock/progress content. 

Limiting the cumming encourages some degree of strategy while also pushing progression.